Originally posted by SolviteSekai:Who would have guessed that people interested in an extremely weeabooish monster fighting game would want Japanese voices? Weird how they didn't keep the same file architecture. There is only a bgm folder.ĮDIT: Saw edit, yeah it was just me not reading. I just checked your image as I skimmed over it the first time and it seems that everything is extracted in terms of voice gameplay which isn't existent in the Rage Burst version of the game. It's weird, they didn't bother to keep the same file architecture in Rage burst compared to Resurrection. I was a bit silly on the file size though, but it's late! Do you actually know what those files are then? Load a female voice on a male character, that sort of thing. I meant to say that it's worth checking if we can swap the files among each other. I was a bit silly on the file size though, but it's late! Do you actually know what those files are then? Only the sound related ones are listed outside of the qpck if I'm not mistaken. It's far more likely to see the game picked apart completely and things modded in - but that's a while off until the files are decrypted (if it happens, it's beyond me at the moment.) Sony likes to use their own formats as you just mentioned. I don't actually have any hope for swapping directly from the console games. Until we can decrypt these files no work can really be done for modding sake. We cannot swap the current files as they are now as most files are either in nu3ds(for cutscenes and bgms on the vita) and sony's ATRAC9. This is basically the same format as the vita's structure was in when I worked with the vita undub except basically impossible to decrypt at the moment. The gameplay voices are most likely in the bin/data qpck files in the main directory(note their size). is14 is an encrypted format not sure if I can actually get anything from those. First thing to check is if we can swap them around without much trouble. You can take a look at the voice directory as is right now.Īll the files are in some *.is14 format, which I never heard of before. Originally posted by Misaki Ki:Looking at the game files, everything is presented fairly clearly.
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